SPYRO: REIGNITED TRILOGY (LEAD RIGGER)

Spyro: Reignited Trilogy game responsibilities were to oversea the operations of the rigging department for the 3rd game of the 3 released. Given the situation of the project, I had a little less than 2 weeks to write the core of the rigging system that we would use going forward on this project.

AGARD’S WRATH 2 - AAA game (SENIOR TECHNICAL ARTIST)

Asgard’s Wrath 2 game main responsibilities were to design and implement the rigging workflow. responsibilities were also to rig multiple characters and props and to write any python tools to facilitate the process for the rigging team.

 

AGARD’S WRATH (SENIOR TECHNICAL ARTIST)

Asgard’s Wrath game responsibilities were to rig multiple characters and props and to write any python tools to facilitate the process for the rigging team.

ULTIMATE RIVALS (SENIOR TECHNICAL ARTIST)

Ultimate Rivals game responsibilities were to oversea the operations of the rigging for the game. Every rigged asset was handled by myself. Tools were written to facilitate the rigging process.